Augmented Reality (AR) Training Simulator Statistics


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Augmented Reality (AR) Training Simulator Statistics 2023: Facts about Augmented Reality (AR) Training Simulator outlines the context of what’s happening in the tech world.

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Top Augmented Reality (AR) Training Simulator Statistics 2023

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Augmented Reality (AR) Training Simulator “Latest” Statistics

  • The top 3 firms get 76% or 1,485% fewer internet visits in the solution category than the average on websites for augmented reality (AR) training simulator software.[1]
  • 70% of consumers would be more devoted to companies that provide augmented reality experiences.[2]
  • 91% of companies are now using or intend to use virtual reality or augmented reality technologies.[2]
  • Retailers that used augmented reality saw a 19% boost in consumer engagement and a 90% increase in customer conversions.[2]
  • The market for augmented reality was estimated by the same study to be worth 15.3 billion in 2020, with an annual growth rate of 38.1%.[2]
  • With a staggering annual growth rate of 54%, the total value of the augmented reality and virtual reality sectors is expected to reach $72.8 billion by 2024, according to IDC.[2]
  • 53% boost in click-through rate, a 28-point increase in revenue, and a 79-point increase in brand recognition after developing an augmented reality filter for Facebook.[2]
  • Voice commands have been tried by GE in augmented reality experiences that let industrial employees complete difficult wiring tasks in wind turbines, and the company saw a 34% boost in productivity.[3]
  • The total expenditures for service teams are reduced by 11%, work error rates are reduced by 17%, and repair quality is improved thanks to these augmented reality displays.[3]
  • While augmented reality and related technologies like virtual reality are growing in popularity in education, fewer than 10% of schools presently employ it in the classroom.[4]
  • Participants thought the augmented reality technology was beneficial in 92.5% of cases and that it was realistic in 77.5% of cases.[5]

Augmented Reality (AR) Training Simulator “AR” Statistics

  • Difficult with being utilized in 10% of all Augmented Reality Training Simulator Software evaluations is the one with the most unfavorable reviews.[1]
  • In 11% of the reviews, the term “easy to use” is used to describe the Augmented Reality Training Simulator Software most favorably.[1]
  • According to ARtillery Intelligence (2020), 30% of mobile AR users are receptive to the notion of paying in.[2]
  • VR/AR technology is used by 39% of large firms to enhance training in virtual settings.[2]
  • 53% of businesses utilize VR/AR technology for virtual product design and product engineering.[2]
  • Customers like online stores that provide AR experiences by a margin of 61%.[2]
  • 70% of experts predicted businesses would prioritize using VR/AR in training and development in 2021.[2]
  • VR users in the U.S are 57.4 million, while AR users number 90.9 million, according to eMarketer.[2]
  • The CAGRs of AR and VR were accelerated by COVID-19 to 38.1% and 27.9%, respectively, according to Yahoo Finance 2020.[2]
  • Given that customers have responded well to AR, 53% of them believe shops are not using the technology to its full potential.[2]
  • By 2022, 68% of experts in the healthcare industry anticipate that AR/VR training simulations would dominate new applications and solutions.[2]
  • The greatest obstacles on the AR side are user experience at 32%, 14% on regulatory and legal threats, 15% on business and consumer resistance, and 18% content offers finance and investment.[2]
  • The average size of purchases increased by 13% and revenue per visit increased by 21% when product pages with AR and 3D experiences were available.[2]
  • The medium with the largest VR/AR use rate is thought to be social networking content, which has a 47% rate, followed by video games (40% live streaming), films and entertainment (32%), advertising (28%), and music (28%).[2]
  • By the end of 2022, the business sector is anticipated to produce over 70% of AR/VR income.[2]
  • From 2020 to 2024, banks will see the largest increase in VR/AR expenditure (126.7% CAGR in securities and investment services).[2]
  • In 2020, the standalone VR HMD will have a 43.76% market share, followed by the tethered VR HMD (40.88%), the standalone AR HMD (5.82%), the VR screenless viewer (5.55%), and the tethered AR HMD (3.49%).[2]
  • The AR application enables new intel employees to pick up items 15% more quickly than those with just conventional training.[3]
  • Trainees who used AR finished the task in 35% less time than those who used conventional 2D drawings and documentation.[3]
  • 85% and 82.1% of respondents said that the AR technology facilitated learning and should be included in medical education, respectively.[5]

Augmented Reality (Ar) Training Simulator “Other” Statistics

  • Using VR to create online virtual changing rooms may increase conversion rates for merchants by greater than 6.4%.[2]
  • Consumer expenditure, which accounts for 53% of VR spending by sector, is followed by distribution and services for 15.8%.[2]
  • PC VR gaming was estimated to be 189 million in 2020 with a CAGR of 119%.[2]
  • By using VR technology, Airbus was able to cut the time required for maintenance procedures by 25%.[2]

Also Read

How Useful is Augmented Reality Ar Training Simulator

One of the key advantages of using AR training simulators is their ability to provide hands-on experience in a safe and controlled environment. By simulating various scenarios, such as equipment malfunctions or emergency situations, users can practice their skills and decision-making abilities without putting themselves or others at risk. This can be particularly beneficial in industries where safety is a top priority, such as manufacturing, healthcare, or aviation.

Furthermore, AR training simulators can enhance the learning process by allowing users to engage with the content in a more interactive and engaging manner. Traditional training methods, such as lectures or manuals, can often be tedious and fail to fully capture the attention of learners. AR technology, on the other hand, can offer a more immersive experience that encourages active participation and deeper understanding of the material.

Another key advantage of AR training simulators is their flexibility and scalability. These simulators can be easily customized to meet the specific needs of different users, allowing for tailored training experiences based on individual skill levels or job roles. Additionally, AR training simulators can be accessed remotely, making it convenient for users to engage with the content at any time and from any location.

Despite the numerous benefits of AR training simulators, there are some limitations to consider. One potential drawback is the cost associated with developing and implementing these simulators. The technology required for AR applications can be expensive, and not all organizations may have the budget or resources to invest in this type of training tool.

Additionally, there may be a learning curve for users who are not familiar with AR technology. While younger generations who grew up with smartphones and gaming may find it easy to adapt to AR training simulators, older or less tech-savvy users may struggle with the interface or navigation. Training programs may need to include additional support or resources to help users get up to speed with the technology.

Overall, the usefulness of AR training simulators ultimately depends on the specific needs and goals of the organization implementing them. For companies looking to enhance their training programs and provide employees with hands-on experience in a safe and engaging manner, AR training simulators can be a valuable tool. However, organizations should weigh the costs and potential challenges associated with this technology before making a decision on whether to invest in AR training simulators.

Reference


  1. aimultiple – https://aimultiple.com/ar-training-simulator
  2. financesonline – https://financesonline.com/virtual-reality-statistics/
  3. hbr – https://hbr.org/2017/11/why-every-organization-needs-an-augmented-reality-strategy
  4. maryville – https://online.maryville.edu/blog/augmented-reality-in-education/
  5. nih – https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5285452/

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